RED DEAD REDEMPTION

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Man, I love cowboys. So obviously I loved the rather awesome Red Dead Redemption. Rockstar Games have released some rather good games over the years, the Grand Theft Auto series being the most famous. But maybe with the exception of the fourth game I have never truly loved them. I suspect that it’s due to the fact I can never really get behind lead characters who are criminals. If I am going to murder huge numbers of people in a video game I at least want to pretend I am a ‘good’ guy. My mindless, cold-blooded murder needs at least a little moral justification. I’ll sleep easier knowing that, although I ignored all due process, I’m a cop and although I shot several people in the face, they surely deserved it because they were drug-dealing commie terrorists. Or something.

With Red Dead Redemption‘s lead character, as with GTA 4’s Nico, I had no worries. Yes, the character had done bad things in the past. And yes, through them I would go on to shoot many people, most of them in the face. But these were characters I could get behind, good people who had done bad things and were trying to change. So, following the story of John Marston was a pleasure.

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It’s been a while since I played this game but I am writing about it because I finally got round to playing the Red Dead Redemption Undead Nightmare DLC. This expansion features John fighting zombie hordes to cure his infected family. Because, why not. I mean, who doesn’t like zombies? Well, me. But I won’t let that stop me.

I rather enjoyed this. Revisiting the characters, riding around the rather awesome world (and doing it on the four horses of the Apocalypse! War was a flaming horse!! Death caused people to explode!!! Famine and Pestilence… did nothing. Suppose it’s not possible for every horse to be super-cool)

It was fun. And at the beginning even quite hard due to ammo restrictions. Then I found lots of ammo and the tension was reduced and the zombie-fighting became a little repetitive. At which point the game gave me copious amounts of explosives to throw at zombies which did jazz things up a bit.

And then, just before things could get too repetitive (a problem I never had with the original’s gunfights and duels) it was over. Which was nice. It’s nice to play a game that doesn’t outstay it’s welcome.

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